AI Insights · Timothy · October 2024
Top 5 io Games Performance on iOS in Croatia, Q3 2024
Explore the download, revenue, and active user trends for the top 5 io games on iOS in Croatia during the third quarter of 2024.
During the third quarter of 2024, the io games category on iOS in Croatia saw varied performance across the top 5 apps, with some experiencing significant fluctuations in downloads, revenue, and active users. The data, sourced from Sensor Tower, offers an insightful look into these trends.
Paper.io 2 from Voodoo demonstrated a notable increase in downloads, peaking at around 3.9K in mid-September. This surge was mirrored in its weekly active users, which rose sharply from 1.2K at the start of the quarter to 8K by mid-September. Revenue for Paper.io 2 also saw an upward trajectory, reaching approximately $156 in the week of September 16.
Agar.io, published by Miniclip.com, maintained a steady presence with moderate fluctuations. Downloads increased slightly towards the end of the quarter, peaking at 87 in the final week of September. Weekly active users grew from 204 to 258 over the quarter, while revenue showed a modest increase, particularly in the early weeks of August.
Snake.io - Fun Online Snake by Kooapps experienced fluctuations in downloads, with a peak of 359 in late July. The app maintained a stable number of weekly active users, hovering around 2.5K to 2.8K throughout the quarter. Revenue showed a slight decline in mid-August before a recovery in September, closing the quarter with $49 in the week of September 23.
Snake Clash! from Supercent, Inc. saw a gradual increase in downloads towards the end of September, reaching 339. Its weekly active users also increased, reaching 1.2K by the end of the quarter. Revenue varied throughout the period, with a peak of $62 in mid-August.
Finally, Hole.io, another title from Voodoo, experienced a significant increase in downloads in September, peaking at 1.4K. Weekly active users followed a similar trend, growing from 714 to nearly 5K by the end of the quarter. Revenue saw a steady increase, culminating at $46 in the last week of September.
These insights highlight the dynamic nature of the io games market in Croatia, with varied performance across different metrics. For more detailed insights and data, visit Sensor Tower.